Cloud Imperium Games
showed off Star Citizen's massive multi-crew ships at Gamescom last week, and
if you missed out on the team's Twitch conference, you can check out a demo of
the feature below. It develops around the Arena Commander flight simulator
module, and enables small teams of players to participate in their very own
space activities, manning turrets, piloting the ship and carrying out other
crucial jobs between them.
Each player is subject
to their own local gravity, so if one player spins the ship, the others won't
go flying into the ceiling. I think most people are going to have a lot of
fun,” CI's Chris Roberts told PCGamesN, even though “You’re not going to have
50 systems to adventure in. “I’m really planning on individuals to make up
their particular motion scenario arc.
So, what we’re planning
is, we’ll just have different areas you can fly in and visit and do things in,
or have some AI that will spawn.” It sounds like this mode will be kept mostly
separate from the rest of the game; Roberts talks about a "freeflight
mode", with teams taking part in capital ship battles. It's nevertheless
in early steps of development at this time, so CI hasn't quite figured out what
to do with it. The idea itself is pretty intriguing, though.
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