Sunday, 10 January 2016

Star Citizen Programmer

Cloud Imperium Games showed off Star Citizen's massive multi-crew ships at Gamescom last week, and if you missed out on the team's Twitch conference, you can check out a demo of the feature below. It develops around the Arena Commander flight simulator module, and enables small teams of players to participate in their very own space activities, manning turrets, piloting the ship and carrying out other crucial jobs between them.

Each player is subject to their own local gravity, so if one player spins the ship, the others won't go flying into the ceiling. I think most people are going to have a lot of fun,” CI's Chris Roberts told PCGamesN, even though “You’re not going to have 50 systems to adventure in. “I’m really planning on individuals to make up their particular motion scenario arc.

So, what we’re planning is, we’ll just have different areas you can fly in and visit and do things in, or have some AI that will spawn.” It sounds like this mode will be kept mostly separate from the rest of the game; Roberts talks about a "freeflight mode", with teams taking part in capital ship battles. It's nevertheless in early steps of development at this time, so CI hasn't quite figured out what to do with it. The idea itself is pretty intriguing, though.